Naxxramas Construct Quarter (Abomination Quarter)

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The Abom quarter is the North Western quarter of Naxxramas. It's also the most exciting quarter as it is home to some dynamic and fun encounters. Patchwerk is a great DPS test, Grobbulus drive you insane if you try to bring noobs into the raid and Thddius's polarity shifts are an absolute blast.

Patchwerk

Patchwerk is the most straight forward encounter in Naxxramas, and possibly all raids. The only mechanic you need worry about is his Hateful Strike. Hateful Strike hits the character with the highest health and who is in melee range for a ton of damage.

Patchwerk will go crazy in 6 minutes and has around 3.3 million hp (as of beta's end.) This works out to require around 9150dps total raid dps. In most beta runs with PvP geared premades, 10 good players were able to kill Patchwerk in between 5 and 6 minutes.

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Grobbulus

Grobbulus will be an annoying encounter if your entire raid is not familiar with the fight.
* Grobbulus will periodically drop Poison Clouds. They will expand for over a minute and eventually disappear, doing damage to anyone who touches them. Your main tank needs to slowly circle the outside of inner room (along the grates) the entire fight to avoid standing in the clouds.

* Grobbulus will use Mutating Injection on a random member of your raid. DO NOT DISPELL IT. That member, once infected, must run outside the circle your tank is pathing, where they will drop a cloud similar to the Poison Cloud mentioned above.

* Grobbulus will launch Slime Spray at a raid member which will spawn a Fallout Slime. Ranged DPS needs to immediately switch focus to kill the adds before they do too much damage.

If your tank can avoid the Poison Clouds and none of your raid members drop a cloud inside the circle, this fight is easy, otherwise; enjoy running back.

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Gluth

Gluth is an interesting boss, although if done correctly he should present no issue. The main point to this fight is the adds that come, called "Zombie Chow". If they get to close to gluth, he eats them, and this heals him for a large amount of health. The other half of this fight, is his "Decimate" ability, which, once used, reduces everyone in the room except himselt to 5%. Also, he stacks a mortal wound type debuff on the tank with agro, and the other tank needs to taunt every time one tank gets 3-4 stacks.

You tank him at the top end of the room, the tank needs to grab him ad you run in and pull him all the way to the other side. The adds will spawn from the side of the room he started on, and will need two people to handle. One, a kiting class, such as a lock, hunter or mage, but we have also done it with even a rogue. They need to get agro on all the adds, and kite them around the part of the room where the boss started in circles, and get agro on any adds that come. They will need an area of slows, such as an earthbind totem, so the adds dont catch them. The other is a healer, preferably a shammy for earthbind totem, who heals the add kiter. When he casts decimate, not before, everyone in the room needs to help nuke the adds down before they reach the boss, as as this point they will start moving towards him. The other two healers need to top the MT up fast here, as he will also be reduced to 5%. The fight is simple once you grasp that, as it is just repeating that every time he casts decimate, and having the tanks taunt.

Thaddius

Boss strategy coming soon!

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