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Frost Mage AoE Grinding Guide
I'm sure everyone has gone by or seen a frost mage who is aoe grinding, you've even probably tried to help him out and maybe killed him in the process by throwing off his method. Mages have the ability to pull as many melee mobs as they can gather and the only limitiation to how many they can kill is based on a mobs anchor radius. It is argued that Frost Mages can level faster grinding on mobs then by questing, whether or not this is true is insignificant, because either way it is fun. This frost mage guide will give you an overview about aoe grinding as a mage and tell you how to do it. First let's start with some basics.
What is a mob anchor radius?
World of Warcraft introduced this new concept of mobs having essentially a tether attached to their leg, just like a kid on probation or house arrest, if they stray too far from the house they are forced to return by the police. The difference is Blizzard implemented an automated system to make the game more friendly to noobs. Traditionally in games like Everquest mobs that were aggroed could chase you all the way to the zone line and then take their time walking back if they wanted. In addition to that, after that person zoned out or died, mobs would be able to aggro anyone else in there aggro radius from where they were currently standing.
Sounds rough right? Well you don't have to worry about that because Blizzard is good at making noob friendly games. In World of Warcraft all world mobs are anchored to a point, usually their spawn point, or if it's a wandering mob its the point you aggroed it from. A mob can only stray so far from their point before they will deaggro and return back to their tether point. This is good when trying to run and save your life, but it is bad for mages who are intentionally trying to pull 30 mobs at a time but can't because the mobs keep deaggroing and running away. Needless to say, mages need to find areas of mobs that are very close and densely populated if they want to make a good aoe grind.
For this example I picked just 3 mobs out of a group in Hellfire Peninsula, referred to as A, B, and C. You may not be able to see them but they are there. Next I drew the radius each mob can run from its tether or anchor point before it has to deaggro you, turn around, and run back to this point. I did this for each of the 3 mobs. The resulting area, in yellow, is the kill zone or safe spot where you MUST have all three of those mobs in if you wish to fight all three at once, which is what we want to do as an AoE Mage. You will not be able to fight all three at once without keeping them in that kill zone area. The radius I choose for the 3 mobs is arbitrary and their ranges are perhaps a little bigger in the game but this example was used to explain anchor points to you, one of the vital pieces of information to make big pulls.
What is a melee mob?
A melee mob is an enemy in World of Warcraft that is very similiar to a Rogue or a Warrior. They don't hit from range or cast spells on you which means they have to chase you around and be within melee striking distance. Mages need to fight these type of mobs because they can gather them in a small area, root them, and not have to worry about being hit.
How come mages can kill 20 mobs in a single pull but I can't even kill 1?
Mages are able to kill a vast amount of mobs because they have the ability to root, blink to gain distance, and cast an unlimited area of effect direct damage spell on their targets. They can hit as many targets that they can fit into essentially a circle on the ground. Now you may be thinking, I'm a hunter I have Volley, so can I!! While this is true, Volley does not do a lot of damage and it has a long cool down. Mage spells like Blizzard and Arcane explosion have no cooldown except the global cooldown of 1 second.
Picking the right race for your Mage
Now that I've given you a brief overview of the mechanics of AoE Grinding, let's take a look at choosing the race that is right for you based solely off racial traits. Racial traits are innate abilities that you start the game with specific to the race you choose.
Alliance Races
| Race | Innate Abilities | Comments |
| Gnome | Expansive Mind (5% increased intellect), Escape Artist (Ability to remove snares and roots) | You will get an increased mana pool and crit chance with expansive mind. While a bigger mana pool is good crit chance is not necessary because the main spell you will be using during your AoE Grind (Blizzard) cannot crit. Escape Artist will let you get out of tough situations in PvE or PvP. |
| Human | The Human Spirit (10% increase in spirit), Perception (Increased Stealth Detection), Diplomacy (10% increase in reputation gain, see WoW Reputation for more info on reputation) | You will get an Increased mana and health regeneration rate from the spirit boost and be able to see rogues or druids sneaking up on you if you use Perception. The bonus to reputation is more useful when grinding reputation in Outlands for rewards. |
| Draenei | Gift of Naaru (Heal yourself), Inspiring Presence (1% increased hit chance with spells | With the Gift of Naruu you will be able to heal yourself and others for 35+15 per level over 15 seconds every 3 minutes. With heroic presence you will have another 1% chance to hit mobs with your spells. |
Personally I always choose Gnome for the increased intellect and Human may be second with spirit. I don't recommend using the Draenei if you are looking for a starting bonus pertinent to the Mage class.
Horde Races
| Race | Innate Abilities | Comments |
| Troll | Berserking (10% increased casting speed), Regeneration (10% health regeneration bonus, works during combat), Beast Slaying (5% increased damage to all beasts) | Berserking will allow you to get off some of your longer casting abilities quicker and you can't lose with beast slaying since you will likely encounter those in your aoe grinding. Health regeneration bonus can help you during combat if you take too many hits. |
| Undead | Will of the Forsaken (activate to become immune to fear, sleep, and charm), Cannibalize (regenerates 7% of total health every 2 seconds for 10 seconds, must use on humanoid or undead corpse) | It's not often that mages are in a PvP match where they are the main target of fear, sleeps, or charm and they are usually not in range for these type of things in instances since they use range, but it could come in handy someday. Cannibalize is better for melee classes, you will probably be drinking your conjured food and water after the fight instead of cannibalizing. |
| Blood Elf | Mana Tap (reduce targets mana by 50+your level and gives you arcane energy which stacks up to 3x on yourself), Arcane Torrent (Silences all enemies in 8 yards for 2 seconds and gives you 10 mana or 5 mana + your level for each charge of Mana Tap that you have on you) | This is a gerat ability for PvP and also a great ability to get some extra mana in PvE. They have to be used in conjuction with each other to get the max effect. |
I personally would recommend Blood Elf because their innate abilities give you more utility.
What type of gear should I go after?
Before I get started with the guide let's go over what type of gear you will want to focus on. The main thing you will want is Intellect, Stamina, and +spell damage for now, at the later levels you may get increased spell hit rating and things that restore mana every 5 seconds. The intellect is for increasing your mana pool, you may run out of mana during your AoE pull which makes the entire pull useless if you can't finish. If you are new to this or not very good at moving around fast you will want to have a lot of stamina so you can take a few extra hits. The +spell damage is to increase your damage from your Blizzard AoE, please note that +spell critical strike rating will not improve your Blizzarding abilities. Pre Burning Crusade gear with stamina and intellect on it is called "xxx of the eagle" after Burning Crusade you will want to get "xxx of the sorcerer" which has intellect, stamina, and spell damage on it.
Where you should place your talents from level 10-20
You're final build will look like this 18/0/43 Frost mage Build We will start in the frost tree and finish it and then proceed into the arcane tree. Here is a list of talents you will want to choose from level 10-20.
| Level | Talent |
| 10-14 | Improved Frost Bolt 5/5 |
| 15-17 | Permafrost |
| 18-19 | Improved Frost Nova |
| 20 | Icy Veins |
Leveling from 1-20
This is a Frost Mage AoE Grinding guide. From levels 1-20 you will not have your main spell "Blizzard" and there won't be much AoE going on except Arcane Explosion. I'm afraid that you are on your own for this part. If you need help leveling I recommend you try this leveling guide. Please note if you see an area appearing in two level ranges, say, 20-25 and 25-30 you can assume the mobs are mid level and it might not be a viable spot for a lower level 20 to go but you will have to check out the spot yourself.
Leveling from 20-30
Talent Tree Level 20-30
| Level | Talent |
| 21-23 | Improved Blizzard |
| 24 | Piercing Ice |
| 25-26 | Arctic Reach |
| 27-28 | Piercing Ice |
| 29 | Elemental Precision |
| 30 | Cold Snap |
Grinding Spots Levels 20-30
Recommended Grinding Areas
I realize most of these areas may be easier to get to as Alliance but they are my recommended areas that I've tested. Horde has the option of running from Arathi to Wetlands and taking the blimp to Grom'Gul and running into Duskwood to get to these two spots below, if not, I've included some hold only areas below.
Horde Specific Areas
Other Grinding Areas
| Level 20-25 |
| Duskwood - Raven Hill Cemetery - Skeletons |
| Wetlands - Gnoll Camps near Loch Modan - Mosshide Gnolls |
| The Barrens - Excavation Site - Dwarves |
| Hillsbrad Foothills - Hillsbrad Farm - Hillsbrad Farmers |
| Redridge Mountains - Shadowhide Gnolls |
| Level 25-30 |
| Duskwood - Raven Hill Cemetery - Ghouls |
| Wetlands - Angerfang Encampment - Dragonmaw Orcs |
| Hillsbrad Foothills - Azureload Mine - Hillsbrad Miners |
| Duskwood - Rotting Orchard - Nightbane Worgens |
| Wetlands - Near Loch Modan - Gnoll Camps |
| Ashenvale - Furblog Camps |
Leveling from 30-40
Talent Tree Level 30-40
| Level | Talent |
| 31-32 | Elemental Precision |
| 33-34 | Frost Channeling |
| 35-36 | Ice Floes |
| 37 | Frost Channeling |
| 38-39 | Improved Cone of Cold |
| 40 | Ice Barrier |
Grinding Spots Levels 30-40
Recommended Grinding Areas
Other Grinding Areas
| Level 30-35 |
| Duskwood - Rotting Orchard - Nightbane Worgens |
| Alterac Mountains - Syndicate Camps - Syndicate Humanoids |
| Shimmering Flats - Turtles, Buzzards, or any clustered mob |
| Alterac Mountains - Yetis |
| Arathi Highlands - Witherbark Trolls |
| Arathi Highlands - Dabyrie Farmstead - Humanoids |
| Arathi Highlands - Go'Shek Farm - Hammerfall Orcs |
| Alterac Mountains - Crushridge Ogres |
| Swamp of Sorrows - Lost Ones Muckdwellers |
| Level 35-40 |
| Swamp of Sorrows - Lost Ones Muckdwellers |
| Dustwallow Marsh - Northeast Corner of Zone - Mirefin Murlocs |
| Alterac Mountains - Northern Area of Zone - Syndicate Humanoids |
| Dustwallow Marsh - North of Brackenwall Village - Darkmist Spiders |
| Dustwallow Marsh - Northeast of Brackenwall Village - Bloodfen Raptors |
| Stranglethorn Vale - Near Grom'Gul - Raptors |
| Alterac Mountains - Syndicate Camps - Syndicate Humanoids |
Leveling from 40-50
Talent Tree Level 40-50
| Level | Talent |
| 41-45 | Arctic Winds |
| 46 | Improved Cone of Cold |
| 47-49 | Empowered Frostbolt |
| 50 | Summon Water Elemental |
Grinding Spots Levels 40-50
Recommended Grinding Areas
Other Grinding Areas
| Level 40-45 |
| Alterac Mountains - Syndicate Camps - Syndicate Humanoids |
| Swamp of Sorrows - Lost Ones Muckdwellers |
| Feralas - Woodpaw Gnolls |
| Tanaris - Wastewander Bandits |
| Searing Gorge - Dark Iron Dwarves |
| Swamp of Sorrows - Mistyreed Strand |
| Level 45-50 |
| Tanaris - Lost Rigger Cove - Southsea Pirates |
| The Hinterlands - Green Sludges |
| Feralas - Woodpaw Gnolls |
| Searing Gorge - Dark Iron Dwarves |
| Tanaris - Dunemaul Ogres |
| Feralas - Northspring Harpies |
| Un'Goro Crater - Ravasaur Raptors |
| Felwood - Deadwood Furblogs |
Leveling from 50-60
Talent Tree Level 50-60
| Level | Talent |
| 51-52 | Empowered Frostbolt |
| 53-54 | Arcane Subtlety |
| 55-57 | Arcane Focus |
| 58-60 | Arcane Concentration |
Grinding Spots Levels 50-60
Recommended Grinding Areas
Other Grinding Areas
| Level 50-55 |
| Feralas - Northspring Harpies |
| Un'Goro Crater - Ravasaur Raptors |
| Felwood - Deadwood Furblogs |
| Felwood - Jadefire Satyrs |
| Western Plaguelands - Sorrow Hill |
| Western Plaguelands - Felstone Field |
| Felwood - Warpwood Elementals |
| Western Plaguelands - Dalson's Tears |
| Western Plaguelands - Scarlet Lumberjacks |
| Level 55-60 |
| Felwood - Jadefire Satyrs |
| Western Plaguelands - Sorrow Hill |
| Western Plaguelands - Felstone Field |
| Felwood - Warpwood Elementals |
| Western Plaguelands - Dalson's Tears |
| Western Plaguelands - Scarlet Lumberjacks |
| Deadwind Pass - Deadwind Ogres |
| Winterspring - Ice Thistle Yetis |
| Hellfire Peninsula - Valley of Bones |
Leveling from 60-70
Talent Tree Level 60-70
| Level | Talent |
| 61-62 | Arcane Concentration |
| 63-67 | Magic Absorption |
| 68-70 | Arcane Meditation |
Grinding Spots Levels 60-70
Recommended Grinding Areas
Other Grinding Areas
| Level 60-65 |
| Hellfire Peninsula - Valley of Bones - Vultures |
| Hellfire Peninsula - South of Temple of Telhamat - Vultures |
| Hellfire Peninsula - The Great Fissure - Stonescythe WHelps |
| Level 65-70 |
| Netherstorm - The Heap - South of Area 52 |
| Terrokar Forest - Near Allerian Stronghold - Spiders |
| Netherstorm - Eco-Dome Midrealm - Wildlife |
Other Mage Resources
| World of Warcraft Mage Loot List |
Watch the Video Below for an AoE Demonstration
Keywords
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Im having problems with the
Im having problems with the murlocs in swamp of sorrows. im level 44 and i have the talent tree followed. There will often be at least 2 or 3 that resist frost nove after i cold snap.
as the movie says just keep
as the movie says just keep practicing and you'll get it its always hard to get/ understand at first but I'm sure with time you'll get better
How can u get cold snap at
How can u get cold snap at lvl 20 while it required 20 points in frost tree???
What i recommend is if there
What i recommend is if there is only 1 left just kill it from a distance with frost bolt or something if theres 2 or 3 kill one then attempt fighting with one until the rest catch up as soon as they catch up and i mean AS SOON as they catch up frost nova them if some resist cold snap and frost nova again and as i said in the last one practice practice practice take it from somebody who knows. =]
Are the spiders in Terrokar
Are the spiders in Terrokar the only good spot for grinding? (i'm lvl 65)
As far as i can tell there is barely enough room to move or blink to without agro any other mob there.
Anyone else notice its
Anyone else notice its impossible to follow this tree? as Cold Snap requires 20pts, meaning you cannot get it till lvl 30 not 20?? Oh well i guess there is lots of practice till that point, to get timing right and such.
The reason for the incorrect
The reason for the incorrect usage of cold snap at level 20 is because the talent tree was changed moving it further into the frost tree. The video was created before the tree change.
Erm I don't understand the
Erm I don't understand the begging of the guide, I'm level 20 and went to the gnolls you showed me in the video. But how exactly are you supposed to go from 20-26 when you have to break aggro and let them heal after 1 frost nova?
Can anybody explain this to me?
ok he was just showing you
ok he was just showing you how to pull, blink to gain distance turn arround and blizzard 2x, if you need to buy time just run arround keeping them packed together, i prefer pulling armored (ice armor) its better imo, who cares about mana regen when you go oom after every pull. What i mean by run arround is "circle them" until fn is off cd, but it should be off if you had time to blizz 2x. Anyway, the point of that part of the video was the pull and showing you how to get a good one. If you look at the video later it shows him doing the bliz 2x > coc> fn> blink > bliz = dead. You don't have coc at that level so just bliz if your running oom then switch to ae since its cheaper on the mana and your just trying to burn their last bits of health. And even though putting mana shield up seems like a great idea, learn the aoe radius of ae because if you go completely oom your as good as dead if they daze you. I'm not saying don't put up mana shield to pull, i'm just saying don't do it when you wanna ae to finish them off.
In this guide it makes no
In this guide it makes no mention of clearcasting or the talent in arcane that buffs your armor to 100% of your intellect. I find both of these very useful, yes blizzard can proc clear casting and this reduces downtime a huge ammount as it also eats the charge. The more armor you have the less damage you take, both of these talents = nice. Since a lot of the time you won't be resisting spells because you will be fighting melee mobs, the only time i find magic absorbtion useful is if i'm in an instance and even then the talent is kind of null and void because i shouldn't be pulling agro anyway, its just nice when i have to destroy some little spellcaster while people focus on the main target. But still i see how people use it as a filler to get the mana regen while casting. Instead of going 5/5 in magic absorbtion i'd suggest going 4/5 magic absorbtion and 1/1 in the armor talent. I've been wondering whether i should pick up the wand talent but i never really go oom, unless i blink into a couple of adds, even then its easy enough to pop icy veins and blizzard through it, and incorporate them into my next fn > bliz, then deal with them seperately, abouts then is when i go oom, but thats about it, only when i mess up on a pull, and if clear casting procs then i don't have to worry about mana at all, even if i pull a few adds on the side.
Just today i was happily aoe grinding and clearcasting proc'd about 3 times, but i swear it seemed more like 6 cuz i had virtually all my mana and had virtually no downtime. And tbh i would rather spec 3/3 in arcane meditation than 2/3. Its like wearing mage armor and ice armor at the same time. sexah.
Only level 64 but i been aoe grinding from 20. Remember the more mana efficient you are, the less downtime you have.
Yes. What you do is you
Yes. What you do is you frost nova them and blink, then blizzard just like it shows later in the film. The only difference is that you don't have CoC. But your next frost nova should be up by then. Good luck.
Skunks *Garithos-Ally*
yes quite simply your
yes quite simply your running to far away so they don't come running after you they reach their maximum distance and run away in retreat i advise you read the top of the page and in fact all of this before you start asking stupid questions in answer to your question DON'T RUNE SO FAR AWAY =]
That part is actually for
That part is actually for practice. You have to level using other methods from 20-24, then you should be able to kill the gnolls untill 26 when you should head to Duskwood.
It used to require level 20,
It used to require level 20, then they replaced it with icy veins, and moved it down. My 26 mage had cold snap, then one day, after not playing him in ages, I logged on and he didn't have it. Anyway, the video's a little dated, now it requires 30 for it.
Huge thanks for putting this
Huge thanks for putting this together. The video is awesome and must have taken hours to complete. I started using your tips on my 29 mage last night and got to 31 1/2 damn quick! This has made leveling fun again, thank you!!
Kysush 31 Mage (Malfurian)
Dotdown 70 Lock (Exodar)
Im lvl 20 and i cant seem to
Im lvl 20 and i cant seem to get off the 2nd blizzard b4 they reach me which means my fn and blink are still on cd, any help on what to do
just keep your ice armor on
just keep your ice armor on and kite around until your CD's are off. once you get improved bliz, it will be a cinch.