WoTLK Priest Talents

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New Priest Talents

Here is a preview of the new Priest talents coming in Wrath of the Lich King. Of course, they are all preliminary and subject to change. The information is from the World Wide Invitation and we will keep it updated as Blizzard releases more information.

Discipline

Penance (requires 50 points, channeled, 715 mana, 30 yard range, 10 second cooldown): Launches a volley of holy light at the target, causing $47666s1 Holy damage to an enemy, or $47750s1 healing to an ally every 1 sec for 3 seconds.

Rature (requires 45 points): Causes your party members to gain mana equal to 0.5/1.0/1.5/2.0/2.5% of the healing done by your Greater Heal, Flash Heal and Penance spells.

Grace (requires 40 points): Your Flash Heal, Greater Heal, and Penance spells bless the target with Grace, reducing damage done to the target by 1/2/3%, and increasing healing done to the target by 1/2/3%. This effect will stack up to 3 times.

Divine Aegis (requires 40 points): Critical heals create a protective shield on the target, absorbing 10/20/30% of the amount healed. Lasts 12 seconds.

Aspiration (requires 35 points): Reduces the cooldown of your Inner Focus, Power Infusion and Pain Suppression spells by 10/20%.

Persecution: Gives your Holy damage spells a 4/7/10% chance to Incapacitate the target for 3 seconds.

Holy

Guardian Spirit (requires 50 points, 6% mana base, instant cast, 40 yard range, 3 minute cooldown): Calls upon a guardian spirit to heal and watch over the friendly target. The spirit heals the target for 642 every 2 sec, and also prevents the target from dying by sacrificing itself. Lasts 10 seconds.

Divine Providence (requires 45 points): Increases the amount healed by Circle of Healing, Binding Heal, Prayer of Healing and Prayer of Mending by 2/4/6/8/10%.

Test of Faith (requires 40 points): Increases healing by 5/10/15% and spell critical effect chance by 4/7/10% on friendly targets at or below 50% health.

Improved Holy Concentration (requires 40 points): Increases the chance you'll enter Holy Concentration by 4/7/10%, and also increases your spell haste by 20% for 20 seconds after you gain Holy Concentration.

Serendipity (requires 35 points): If your Greater Heal or Flash Heal spells heal the target for less than 50% of its intended effect, you have a 33/66/100% chance to be refunded the mana cost of the spell. This effect has a 10 second cooldown.

Shadow

Dispersion (requires 50 points, Instant cast, 5 minute cooldown): You disperse into pure shadow energy, reducing all damage taken by 90%. You are unable to attack or cast spells, but you regenerate 6% health and mana every 1 sec for 6 seconds.

Twisted Faith (requires 45 points): Increases your Shadow damage by 6/12/18/24/30% of your total Spirit, and your damage done by your Mind Flay and Mind Blast is increased by 1/2/3/4/5% for each of your Shadow damage over time effects on the target.

Pain and Suffering (requires 40 points): Your Mind Flay has a 33/66/100% chance to refresh the duration of your Shadow Word: Pain on the target, and reduces the damage you take from your own Shadow Word: Death by 20/40/60%.

Psychic Horror (requires 40 points): Causes your Psychic Scream spell to have a 50/100% chance to Fear the target in horror for 4 sec.

Improved Shadowform (requires 35 points): Your Fade ability now has a 50/100% chance to remove all movement impairing effects when used while in Shadowform, and gives you a 50/100% chance to avoid interruption caused by damage when casting any Shadow spell while in Shadow form.

Improved Spirit Tap: Gives you a 33/66/100% chance to gain a 100% bonus to your Spirit after gaining a critical effect chance from your Mind Blast or Shadow Word: Death spells. For the duration, your mana will regenerate at a 50% rate while casting. Lasts 15 seconds.