WoTLK Rogue Talents

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New Rogue Talents

Here is a preview of the new Rogue talents coming in Wrath of the Lich King. Of course, they are all preliminary and subject to change. The information is from the World Wide Invitation and we will keep it updated as Blizzard releases more information.

Assassination

Hunger For Blood (requires 50 points, 30 energy): Enrages you, increasing all damage caused by 5%. If used while a Bleeding or Magic effect is afflicting you, it will remove one Bleed and one Magic effect and refund the energy cost. This effect can be stacked up to 3 times. Lasts up to 10 sec.

Cut to the Chase (requires 45 points): Your Eviscerate and Envenom critical strikes have a 20/40/60/80/100% chance to refresh your Slice and Dice duration to its 5 combo point maximum.

Focused Attacks (requires 40 points): Your melee critical strikes have a 30% chance to give you 1/2/3 energy.

Blood Spatter (requires 40 points): Increases the damage caused by your Garrote and Rupture abilities by 10/20%.

Devious Poisons (requires 35 points): Increases the damage caused by your Instant Poison and Deadly Poison by 10%/20%. In addition, when a target you've poisoned is healed or cured, there is a 50%/100% chance the poison afflicts the healer.

Turn the Tables (requires 35 points): You have a 5/10/15% chance of reflecting physical effects back on the attacker.

Deadly Brew (requires 30 points) When you apply Instant, Wounding or Mind-Numbing poison to a target, you have a 50%/100% chance to apply a second poison:
* Instant -> Deadly
* Wounding -> Crippling
* Mind Numbing-> Crippling

Combat

Murder Spree (requires 50 points, instant, 2 minute cooldown): Step through the shadows from enemy to enemy within 10 yards, attacking an enemy every .5 secs with both weapons until 5 assaults are made. Can hit the same target multiple times.

Prey on the Weak (requires 45 points): Your normal melee critical strike damage is increased by 5/10/15/20/25% when the target has less health than you (as a percentage of total health).

Stay of Execution (requires 40 points): When you have less than 35% health, all damage taken is reduced by 5/10/15% and you are treated as if you are at full health.

Unfair Advantage (requires 40 points): Whenever you dodge and attack you gain an Unfair Advantage, increasing your chance to hit by 2/4% and the chance that attacks will miss you by 2/4% for 8 sec.

Throwing Specialization (requires 35 points): Increases the range of Throw and Deadly Throw by 2/4 yards and gives your Deadly Throw a 50/100% chance to interrupt the target for 3 sec.

Subtlety

Shadow Dance (requires 50 points, instant, 2 minute cooldown): Instantly enter stealth and begin the Shadow Dance. For 9 sec you will reenter stealth every 3 secs.

Slaughter from the Shadows (requires 45 points): Reduces the energy cost of your Backstab and Ambush abilities by 3/6/9/12/15.

Wrongfully Accused (requires 40 points): Whenever an attack is made against you, if the target is not your current target or has not already been attacking you they cause 50% less damage for 3/6 sec.

Honor Among Thieves (requires 40 points): When anyone in your group critically hits with a damage or healing spell or ability you have a 10%/20%/30% chance to gain a combo point on your current target.

Waylay (requires 35 points): Your Ambush critical hits have a 50%/100% chance to reduce the target's melee and ranged attack speed by 30%, movement speed by 70% and prevent item use for 8 sec.