WoTLK Warrior Talents

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New Warrior Talents

Here is a preview of the new Warrior talents coming in Wrath of the Lich King. Of course, they are all preliminary and subject to change. The information is from the World Wide Invitation and we will keep it updated as Blizzard releases more information.

Arms

Bladestorm (requires 50 points, 1.5 minute cooldown, 25 rage): Instantly Whirlwind all nearby targets and for the next 4.5 seconds you will perform a whirlwind attack every 1 seconds. While under the effects of Bladestorm, you can move but cannot perform any other attacks or abilities but you do not feel pity or remorse or fear and you cannot be stopped unless killed.

Strength of Arms (requires 45 points): Increases your Strength and total health by 1/2/3/4/5%.

Bull Rush (requires 40 points): Increases the duration of the Stun effect of your Charge and Intercept abilities by 0.4/0.7/1.0 seconds.

Unrelenting Assault (requires 40 points): Reduces the cooldown of your Overpower and Revenge abilities by 1/2/3 seconds.

Trauma (requires 35 points): Your normal melee critical strikes increase the effectiveness of Bleed effects on the target by 15/30% for 15 seconds.

Fury

Heroic Leap (requires 50 points, 8-25 yard range, 45s cooldown, 15 rage): Leap through the air and slam down on all enemies within 5 yards of the target area, causing 50% weapon damage and stunning them for 2 seconds. (51 point)

Titan's Grip (requires 45 points): Allows you to equip two-handed axes, maces and swords in one hand, but you attack 28/26/24/22/20% slower than normal. (46 point)

Bloodsurge (requires 40 points): Your Bloodthirst critical hits have a 33/66/100% chance of reducing the swing time of your next Slam by 100% for 5 seconds. (41 point)

Furious Resolve (requires 40 points): Reduces threat caused by attacks in Battle and Berserker Stance by 4/7/10% and increases your total Stamina by 2/4/6%. (41 point)

Intensify Rage (requires 35 points): Increases the rage generated from damage taken by 10/20%. (36 point)

Death Wish (requires 20 points. 3 minute cooldown, 10 rage): When activated, increases your physical damage by 20% but increases all damage taken by 5%. Lasts 30 seconds.

Protection

Shockwave (requires 50 points, 20 second cooldown, 15 rage, 5 yard range): Sends a wave of force in front of the warrior, causing [0.25*AP] damage (based on attack power) and stunning all enemy targets within 10 yards in a frontal cone for 4 seconds. This ability causes a high amount of threat.

Sword and Board (requires 45 points): When your Devastate and Shield Slam abilities deal damage they have a 2/4/6/8/10% chance of refreshing the cooldown of your Shield Slam ability and reducing its cost by 100% for 5 seconds.

Critical Block (requires 40 points): Your successful blocks have a 10/20/30% chance to block double the normal amount.

Safeguard (requires 40 points): Reduces damage taken by the target of your Intervene ability by 20/40/60% for 6 seconds. In addition, your Charge, Intercept and Intervene abilities have a 33/66/100% chance to remove all movement impairing effects when used.

Stalwart Protector (requires 35 points): You gain 1/2 rage every time you parry or dodge an attack.

Vigilance (requires 30 points, 30 yard range): Focus your protective gaze on a friendly target, increasing their chance to dodge by 5%. In addition, any time they are hit by an attack your Taunt cooldown is refreshed. Lasts Until Cancelled. This effect can only be on one target at a time.

Incite (requires 5 points): Increases the critical strike chance of your Heroic Strike, Thunder Clap and Cleave abilities by 5%/10%/15%.